Out in the Verge
Former Earth soldier and loyalist. A security specialist and gunner.
Look:Hard face, crew-cut brown hair, calculating eyes, muscular body.
Fashion:Scrounged military wear with leather jacket.
|Cool: +2||Hard: +2||Hot: 0||Sharp: +1||Savvy: 0|
When you go into battle, roll + Cool. On a 10+, gain 2 hold. On a 7-9, gain 1 hold. You may spend your hold at any time, 1 for 1, to count as automatically rolling a 10+ when you act under fire or go aggro until the end of the battle.
You are talented at gaining access to places you have no business being. When you attempt to enter or exit such a place, roll + Cool. On a 10+, choose 3. On a 7-9, choose 2:
- You get where you wanted to be
- You remain undetected while getting there.
- You leave no trace of ever having been there
- You stumble across something useful or interesting along the way.
Easy to Trust
When you try to seduce or manipulate another player’s character, roll + Bond instead of roll + Hot. An NPC, roll + Cool instead of roll + Hot.
All harm you do has +1 POT.
You hate the Confed, clear and simple. When acting directly against an agent of the Confederation, take +1 ongoing until they are defeated or you’ve got what you want from them.
|Hauer Tempest MP||3||close loud autofire||Light warharness w/shield||1/1||hitech|
|Experience: 0||Advances: 2|
|Hero Points: 2||Favors: 2/0|
Equipment: Carryall, ThiefKey,
Clothing: Old military fatigue, Terran leather jacket.
Resources: Antique entertainment chips (1)