Out in the Verge

Pursuit of Profit
The boys make a first haul and stick it to the corporate wage-slaves at the same time.

Delta Pavonis, Deep Space
181.2467

Paz, Leo and Howe are smuggled aboard the Profit Ascension, a Hyperion Corporation bulk hauler. They have been sent to retrieve container 74C1139XHT from the hauler. Kite is shadowing the vessel at long range as it traverses to a jump point.
Exiting the contraband container they are in, the trio starts poorly by acting on bad advice and attempting to find a control station at the front of the ship. Stealthily avoiding the automated crew, they break in on a party of security officers enjoying the deserted lounge at the front of the ship.Profit
A tense situation ensues, with Paz stripping the crew of their uniforms, locking them in a storage room.
Using this disguise, they manage to reach the central hub of the ship before their deception is discovered. With the robotic crew suddenly alert, they shoot their way into the robot control center.
Again using threats of violence to good purpose, they interrupt Junior Technical Operator Chad at his lunch and force him to put the bots into maintenance mode.
Acting before the bridge can re-initialize the bots, they access the manifest, make their way to the cargo container and eject it into space. Hunkered in the vessel, they make out some hi-tech gear and four young women stored in sleeper cells.
They are picked up (fairly roughly) by Kite sometime later.

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Easy as (a slicer) of Pie
Investigating a mysterious cargo leads to some interesting events.

Delta Pavonis, Deep Space
182.2467

  • The mysterious cargo contains four sleeper coffins, an advanced shielding system and some loose tech. One “extra piece” is a heavily encrypted WristComp.
  • Quickly judging they didn’t have the expertise to break it, Howe suggests they talk to Bazzo, a member of his Underground Traders network. Against Pazs’ objections, they set course for Harvard in the Beta Hydri system.
  • Arriving on Harvard, they find Bazzo on high alert: the network has been infiltrated by a traitor named Cheg Morrow, who has made contact with Confederate operatives offering to sell the details of the UT network.
  • Bazzo is willing to crack the WristComp if the crew does him a solid: find Cheg and silence him. A deal is struck.
  • Cheg is apparently in HighTown, a corporate orbital enclave. Bazzo forges them an entry visa (as a general supplies contractor) and they arrive unchallenged.
  • A quick plan is conceived: Kite will act as a corporate wageslave, looking for some extralegal help cracking a datacube. They lure him back to the ship and decide what to do next.
  • The plan goes as well as can be expected and results in Cheg abducted and returned to the ship and Leo (in a miracle of interpersonal skill (for him)) assuaging the local staff.
  • Paz and Kite do a good/bad cop routine and convince Cheg to join the Fae as a crew member (deeming that a Slicers’ services would be great use to them).
  • They return to Bazzo, who succeeds in slicing the WristComp (encoded with EarthTech AI code) and discover numerous medical files and some miscelleneous data. It leads them to believe the women within the coffins are, in fact, replicants, clones or some form of biological constructs.
  • They hightail it for Barnard’s Star, where they are welcomed aboard Argos III, Foruzs’ home. He is pleased with their performance and desires only the coffins. He agrees to settle his payment: three units of cargo (of their choice) and information regarding the Midnight Sun.
  • Thawing one woman, the crew is bemused to find that the “woman” inside seems to recognize Marko.

Outcomes:

Relationship with Marko (+1)
Cargo: 3 units.
New crew member: Cheg Morrow/slicer.

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